Jan 30, 2006, 07:39 PM // 19:39
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#1
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Wilds Pathfinder
Join Date: Sep 2005
Location: Atlanta, GA (#guildwarsguru FTW!)
Guild: Biscuit Of Dewm [MEEP]
Profession: R/Mo
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The "Old Underworld"
Why can't they just call the "New Underworld" tombs? But meh, that's a different story, here's my question to you folks:
Last night my usual group and I went to trap the underworld (that's, the old underworld) and everything was behaving very strangeley ... for example: places where we trap coldfires where there are normally 3, there was only one. Ok, that's actually good! No biggie there, maybe they lost a fight ... but the part that really bothers me -
When pulling the smites towards our traps, their aggro got really funny ... (and our puller is not some noob, has been doing this for quite some time): they behaved out of character in 2 ways:
1) They had a much smaller "running range", and by this I mean the pont they stop chasing you to go back to where they were ... was not it's normal size ...
2) Once we did manage to get them close enough, a few would keep following all the way to traps and set them off, while some (sometimes most) of the group would hang back, and then come in after the traps were sprung
Just wanted to know if anyone else was down last night and had a similar experience, i'm thinking they did some off-the-record UW updating
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Jan 30, 2006, 07:47 PM // 19:47
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#2
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Frost Gate Guardian
Join Date: Jun 2005
Location: Organic Soup
Guild: Of the Day
Profession: Me/
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Last time I was in there with my 55hp monk I left a note and a diagram on How Traps Work with the smites. We both aggreed Rangers were getting away with it too easily.
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Jan 30, 2006, 08:07 PM // 20:07
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#3
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Wilds Pathfinder
Join Date: Sep 2005
Location: Atlanta, GA (#guildwarsguru FTW!)
Guild: Biscuit Of Dewm [MEEP]
Profession: R/Mo
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Quote:
Originally Posted by sun is in us
Last time I was in there with my 55hp monk I left a note and a diagram on How Traps Work with the smites. We both aggreed Rangers were getting away with it too easily.
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What do you mean by a note and a diagram?
Heh, we're also not trying to solo/2 Man one of the hardest areas of the game, at least there's 4 of us, and it does take longer to trap than it does to 55monk/SS necro it ... but we're straying off topic: once again: we're not noobs, and have done this many, many times before ... I was interested to know if anyone else has noticed a change, or if we just had bad luck (as we all only had time to go on 1 run).
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Jan 30, 2006, 08:12 PM // 20:12
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#4
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Wilds Pathfinder
Join Date: Nov 2005
Guild: Zerohour Enterprises [ZHE]
Profession: W/
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yeah, I was duo-ing uw last night with a friend, and after the first set of coldfires I can usually pull all of the smites in this area with one draw. the ones that were on the right (behind the "mountain") stopped chasing...so yeah, AI has gotten smarter down there I guess
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Jan 30, 2006, 08:15 PM // 20:15
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#5
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Wilds Pathfinder
Join Date: Oct 2005
Location: A cardboard box in England
Guild: Men Of Substance [YMCA]
Profession: Mo/Me
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Yeah i've done some 2 and 3 man trap runs and you'd set the traps then go and herd the smites and bring them back to you and theyd stop as though there was an invisible wall that they couldnt go past and so it'd be impossible to get past them as you couldn't kill them.Thats one of the main reasons why ive stoped going to the uw now.
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Jan 30, 2006, 08:19 PM // 20:19
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#6
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Forge Runner
Join Date: Nov 2005
Location: Spiral of The Red Rose, Kryta (Columbus, IN)
Guild: Heros of Titans Realm [HotR]
Profession: E/
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Have you guys maybe thought that during this new, "Winter" update that they (the monsters) are much more like the players now?
Seriously, think about it. If 2 or three of them come after the traps while the others stay behind, isn't that what a Player might do for the good of his group?
Guess what! It's called new ideas and team work! The sameo sameo doesn't last for ever!
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Jan 30, 2006, 08:23 PM // 20:23
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#7
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Wilds Pathfinder
Join Date: Sep 2005
Location: Atlanta, GA (#guildwarsguru FTW!)
Guild: Biscuit Of Dewm [MEEP]
Profession: R/Mo
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Hmm, so it's everyone it looks like ... that's not good
You would think they'd be more against nerfing 55/SS builds than trappers, but I suppose the easy way to hurt both is just what they've done with smite AI ... apart from some coldfires missing, as i mentioned in my original post, all the other monsters seem to be aggro'ing normally except my little blue friends.
Anyone know when this started? I'm sure i've trapped within the last few days, but only seemed to notice it last night ...
Quote:
Originally Posted by Neriandal Freit
Guess what! It's called new ideas and team work! The sameo sameo doesn't last for ever!
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How'd i know there was going to be some of this? Look here: I have never complained about any updates, including the AoE/DoT nerf, and don't ever intend to complain about any of them in the future. I have no problem modifying strategies, builds, etc and neither do the group I travel with. I was simply asking if anyone else had experienced this same same situation, not complaining "ZOMG THIS UPDATE STINKS, DANG YOU ANET!!!shift111!!" about it. Save your scathing comments for someone more deserving of them.
Last edited by Lord Iowerth; Jan 30, 2006 at 08:27 PM // 20:27..
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Jan 30, 2006, 08:40 PM // 20:40
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#9
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Forge Runner
Join Date: Nov 2005
Location: Spiral of The Red Rose, Kryta (Columbus, IN)
Guild: Heros of Titans Realm [HotR]
Profession: E/
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Quote:
Originally Posted by Lord Iowerth
Hmm, so it's everyone it looks like ... that's not good
You would think they'd be more against nerfing 55/SS builds than trappers, but I suppose the easy way to hurt both is just what they've done with smite AI ... apart from some coldfires missing, as i mentioned in my original post, all the other monsters seem to be aggro'ing normally except my little blue friends.
Anyone know when this started? I'm sure i've trapped within the last few days, but only seemed to notice it last night ...
How'd i know there was going to be some of this? Look here: I have never complained about any updates, including the AoE/DoT nerf, and don't ever intend to complain about any of them in the future. I have no problem modifying strategies, builds, etc and neither do the group I travel with. I was simply asking if anyone else had experienced this same same situation, not complaining "ZOMG THIS UPDATE STINKS, DANG YOU ANET!!!shift111!!" about it. Save your scathing comments for someone more deserving of them.
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Oh I wasn't scathing you by any means on purpose. It's clear and logical that we always have to change things over and over again. Trappes were never cared for in UW untill an update, so perhaps this is the time of the Memser now or something.
But this is what your topic basically feels like, it's a bit out pouting (i do mean a bit) with a true question in it. Hell, be fortunate you can do Underworld(even with the more "player" like Monsters). No one wants an Elementalist anymore. It's always Monks, Rangers, Necros and Warriors.
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Jan 30, 2006, 08:45 PM // 20:45
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#10
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Academy Page
Join Date: Dec 2005
Location: UK
Profession: W/Mo
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I think it's very good, welcome to the time of smartER AI bots. Time to end your little runs.
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Jan 30, 2006, 08:48 PM // 20:48
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#11
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Wilds Pathfinder
Join Date: Sep 2005
Location: Atlanta, GA (#guildwarsguru FTW!)
Guild: Biscuit Of Dewm [MEEP]
Profession: R/Mo
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Right right, I was honestly not trying to start flame-war, and I really am quite flexible and don't mind making new builds and strategies at all ... I was really just trying to confirm that this was happening to everyone, and not just a fluke ... being that nothing is mentioned in the "official" update (and yes I know there are often hidden updates that aren't specifically stated).
I'd still like to hear it from a few more folks, trappers mainly, that they're having the same experience ... at which point I will sigh (ever so slightly ) and begin work on a new build/strategy.
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Jan 30, 2006, 09:42 PM // 21:42
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#12
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Lion's Arch Merchant
Join Date: Jan 2006
Location: UK
Guild: [TOG]
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I went in the UW in 3 and 4 man trap team twice last week, different parties each time. On the first run I experienced the same thing, smites just wouldnt cooperate and bunch up properly to hit the traps, the pack would split and half of them would hold back causing the poor guy luring no end of grief. On the second run with just 3 of us (2 days ago) we blitzed the little buggers , every pack lured nicely, somtimes in groups of up to 8 at a time all hitting the traps square on, so go figure.
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Jan 30, 2006, 10:48 PM // 22:48
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#13
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Wilds Pathfinder
Join Date: Sep 2005
Location: Atlanta, GA (#guildwarsguru FTW!)
Guild: Biscuit Of Dewm [MEEP]
Profession: R/Mo
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Hmm, strange strange ... so it is an occasional thing, perhaps? I suppose the only way to satiate my curiosity is to just make some more runs and observe the results ...
Keep 'em coming if you got 'em, though.
Also a bit off topic, anyone notice (male ranger) while wielding a staff and casting a spirit, that you no longer do the "raise the staff at the end" bit of animation? You just sort of ... stop ... as if to say "Meh, there it is."
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Jan 30, 2006, 11:34 PM // 23:34
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#14
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Wilds Pathfinder
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There was an update that reduced the length of time enemies chased you.
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Jan 31, 2006, 12:06 AM // 00:06
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#15
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Academy Page
Join Date: Jan 2006
Profession: E/Me
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That update was awhile back, I've trapped since then and it's still effective down there.
As for the casting animation I've noticed that as well lately, and if you try to run after using a spirit you slide across the ground instead of running.
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Jan 31, 2006, 05:59 PM // 17:59
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#16
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Frost Gate Guardian
Join Date: Dec 2005
Location: An/TR
Guild: Need One! :(
Profession: W/Mo
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UW is very random, I've been trapping for months now and confused smites/atax are common. The last bunch of runs I made 2-3 days ago resulted in:
1) No ectos whatsoever
2) No chests
3) No rare drops
4) Atax blocking each others way and therefore mis-triggering our traps...
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Jan 31, 2006, 06:40 PM // 18:40
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#17
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Wilds Pathfinder
Join Date: Sep 2005
Location: NYC, USA
Profession: E/Mo
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I've only been trapping smites recently with my R/W as a way to get the last few skill points I still need, so can't regale you with tales of yore I have, however, noticed that the smite "packs" are much more "independent" of each other. Unless you manage to aggro the whole pack when it bunches up, the smites will come at you one, or several, at a time. The solution? Have someone like me stance-pull for you. I try to bunch the smites around me before leading them back to traps. Sure, my traps do less damage, but at least I can spend about 50 seconds with a 75% stance up while pulling.
If you don't do this, smites indeed come in "waves" and you have to re-trap repeatedly as they run in and out due to Dust Trap's AoE effect. Which again means that you will do best with a stance trapper, since a stance trapper has a smaller chance of being interrupted by the smites and can tank for the "real" trappers.
As for drops, in only 5 UW runs or so (I've been doing some things for guildies lately, couldn't make it to UW) I managed to grab 3 ecto, 2 in the same run. And only one of those ectos came from smites.
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Jan 31, 2006, 06:56 PM // 18:56
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#18
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Jungle Guide
Join Date: Jun 2005
Guild: Fellowship of Champions
Profession: R/E
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One the same note, I have experienced the same thing in FoW last night. I was doing one of my clearance runs, when a monk went afk, we cleared out the burning forest and still had sereral quests left since we were coming across the great battlefield heading to the temple when we saw where the monk had left his toon tucked away to freeload and pick up 100,000 XP by simply running around and collecting the rewards after we finished. I tried to round up a herd about 8 shadow beasts to lure them over to kill the freeloader. (my plan was to get spiteful on me and stand next to him attacking) And it took forever cause they just would not follow me more than 20 twenty feet. I barraged them and ran circles around them and they would not follow. It was as if they had an invisable line they would not cross, even if I killed one of them. Abyassal same thing. There is definately something strange going on with the AI.
Last edited by Shadowspawn X; Jan 31, 2006 at 07:01 PM // 19:01..
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Feb 01, 2006, 12:16 AM // 00:16
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#19
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Lion's Arch Merchant
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went on a run with guildies last night and notice the same thing. We ran a 4 man trapper group. Smites seem to pull pretty funny, they are a bit scattered. Maybe we should try to make 2 sets of traps, on in front to make some initial dmg then fall back to the second ...maybe they bunch up by then. The AI definately gotten smarter.
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Feb 01, 2006, 12:53 AM // 00:53
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#20
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Wilds Pathfinder
Join Date: Sep 2005
Location: Atlanta, GA (#guildwarsguru FTW!)
Guild: Biscuit Of Dewm [MEEP]
Profession: R/Mo
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Very interesting ... and yes shyft, our puller is a stance ranger, but thank you for the offer
From what I can tell with my few runs last night, it's just my little blue friends that have been effected ... all the Aatxe/Darkness/Coldfires are behaving exactly as they always have, but the Smities have become quite stubborn. I'm going down again tonight and i'm going to make some movies with fraps and check out their behavior, perhaps find some new areas to start the trap instead of the places we've been using.
I'll let everyone know what I come up with, until then!
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